dos2 max persuasion needed. He will allow you to pass with 4997 gold. dos2 max persuasion needed

 
 He will allow you to pass with 4997 golddos2 max persuasion needed  Then on your other characters max them out on only one trait each, being bartering, loremaster etc

In DOS2 it wasn't really that you got experience for the non-combat route - going murderhobo still give you way more experience. DOS2 is the perfect opportunity to learn the ropes of party building and experience Larian's stellar character writing. 19. Because in that particular case, the experience is basically nonexistent. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. I'm currently playing DOS2 for the firt time, and I was really excited for a game where I can role-play a character to my liking. The more you invest in the Persuasion Ability, the more NPCs will like you. Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. I highly recommend you to read paragraph about. So a really hard Persuasion challenge might be -30%. There are also a few items that will make your thieving life faster, and more lucrative. If your persuasion skill is 3 and the check requires 3 to pass, your intelligence will be compared to that of the NPC and if yours is a few points higher, it will pass. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. 1st run I hardly stole anything but looted almost everything, was scrounging for gold through most of Arx. Spellsong (Lizard). With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. So 30 Con is like +20%, but Persuasion 5 is +100%. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. 10 Xiuh The Salamander: Loot. 2nd run I stole everything and only looted the valuable light stuff. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. Speak to Lord Linder Kemm about the investigation into Magister activity. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician. 8,990,000. I'm working on a dual wielding geo-brawler but I haven't really finished putting it together to optimize it. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. All characters begin with a basic 10 points in each attribute. (unless you're looking up the thresholds you'll need to meet). It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. Persuasion only applies to the character making the Persuasion check. To examine a monster or NPC, select them and choose Examine. Yep, it looks like my party is pretty much set. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Different pieces of gear can spawn with different social bonuses. I did the strength check persuasion. Apart from just persuasion - species / race has it's effects also - so try to match your. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. This begins upon finding a magical lamp. On Tactician difficulty, this enemy grants a Water Immunity Aura. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. You need his head for the altar. She joined me after I did so. Loremaster is nice in 4 man parties so you can immediately identify. There are necklaces, a ring, and I believe a nobility hat, and lizards. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. Persuasion is practically mandatory with how much it helps with the dialog. An Aero + Rogue for instance works in LW but no so much 4man same with Necro + Rogue. To lockpick, use a lockpick and click on the item you want to lockpick. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. Because those are the real money maker. Same goes for most other civil abilities. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. Leaving the area progresses the plot, but it also means abandoning quests. But, if a character has a Persuasion(CHA) higher than +10 (I've seen +13 at level 12) then you don't need to buy full Attitude, just 40. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. OFCOURSEIMHUMAN-BEEP • 6 yr. Take Skin Graft and Apotheosis once the levels allow it. Decreasing the cost of goods and increasing the value of goods you sell them in the future. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. . 0. ago. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. I have 80's in my stats for persuasion rolls and it still fails. There also is the chest piece of the act 1 Captain's set. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. You can use this via a Mask of the Shapeshifter. More EXP helps at least in theory since it gets us higher levels sooner (and sometimes gets us higher levels. This is an excellent choice for beginners and is the best Civil Ability of them all. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. which is why high persuasion characters often pass their checks even with low attributes. The slight issue with that is to effectively pickpocket you also may also need a small investment into Sneaking. Take Skin Graft and Apotheosis once the levels allow it. And don't overthink it. That will increase the attitude to with 25 (5 each point in persuasion) to all companions. Depending on your choice, several scenarios can happen. Marg initially charges only 3 gold, and can be persuaded to charge only 1. Hey all - I just ran into Hannag for this quest. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. found the shoes first then the skeleton hand. Giving them gold and/or items also rewards. So there are ways to get 6+. Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. some objective even need persuasion to get pass through. 4. Both Lucky Charm and Bartering can be nice to have, but generally get you less money than Thievery overall. As a Rogue your job is keeping enemies knocked down or dead, let somebody else bother. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Critical multiplier is also on two-handed. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. Changes. And you don't need to donate much to get them like you. For single school casters you can just max your chosen school and then go for huntsman which increases your damage with high ground. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. It is only the neurosis of the min-maxing player that forces you to kill everyone. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. Both have 1 Persuasion. Level 2: 2,000. To push past that, you need a species bonus and/or gear. a taste for freedom. Remember that the loot you find will be scaled to the. Sebille is a slave who freed herself and is now on the ultimate revenge trip. Persuasion is pretty much only affected by the persuasion stat. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. Basically just Donate things that you don't need to vendor, make them like you 100 your goods all Give you 20 -25% discount. Any points over 5 only increases proc chance. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. I wanted him as a vendor in the late game, because he sells runes every level. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. braccus rex. Lizards receive +1 to persuasion. Builds like Occult Flame wielder bc its magic damages its respective armor. Oh my god! this is exactly what i needed. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. But, you will miss stealing books and keys, since stealing has a higher requirement. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. Thievery Information. First, we approached him and I let the Red Prince speak to him alone. 30. 5/5 combats. We. (Image credit: Bandai Namco) Race: Undead Primary Stat: Intelligence Skills: Geomancer, Necromancer The Undead in Divinity: Original Sin 2 get a rough deal when it comes to healing, needing to. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. The abilities you increase points in should be the primary focus of that character, and you. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Magic is slightly more complicated but not to werid once you understand it. Increasing Loremaster allows you to identify more, faster. For max xp during the Dallis fight, you need to reduce Dallis’s HP to reach around 400 and leaving her minions at least one. Joined: Jul 2014. no, persuasion does not make the game too easy. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. I wanted him as a vendor in the late game, because he sells runes every level. The attribute thing only comes into play when there is a tie on Persuasion between you and the NPC in question as Hobocop says. it will save us from micro managing 4 characters as solo players, and keep multiplayer groups more. Our group (especially me) was curious how important it was to get every last bit of EXP from killing innocents, doing side quests, etc. There must always be an ally-enemy-ally rotation to the turn order. Best summon in late game is ifan soul wolf if u use pet power gift bag. It is enjoyable though. Joined: Sep 2017. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. In order to make sure they remain dead, you are going to have to destroy their respective soul jars. Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). First, we approached him and I let the Red Prince speak to him alone. I have passed 90% of persuasion checks so far with persuasion 5. Once you are over level 20, you need to pay coins for each respec. detach someone you can make invisible. Cloak, Adrenaline, Cloak and Dagger and Teleport. 930,000. That being said, the experience of multiplayer is special,. Saving too much consumables leads to overcrowding your equipment. Thievery is also viable, you can rob people who stand still and unlock doors, but I tend to go for persuasion when I play solo. Persuasion also rises attitude with NPCs and thus affects the. He's pretty tough, if you encounter him early. I think it may come down to what level do you want to reach before the final fight. Divinity: Original Sin 2 > General Discussions > Topic Details. There are two main factors that influence the outcome, and one 'secondary' factor. 11 The Rogue Remains A Safe Choice. The NPC has 30 FIN, as shown in the video. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. I did it before, but I forgot how high I needed it, exactly. Changing the formation so the other characters are further behind you when following also helps to avoid unwanted characters to be involved in dialogues. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. Lucky charm up to 5 will increase proc chance and quality of the things you find. •. Act 2 starts with thievery 2 and ends up to 3. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. 8-4x stronger potion. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Because in that particular case, the experience is basically nonexistent. For each guy, you run around all the npcs, and steal. WorkerBeez123z • 3 yr. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. First of all - I set a few goals: a) "Hammered achievement" as early as possible. Use that character to talk to a vendor, give them 1000-2000 gold for free and enjoy almost a 50% discount around bartering 6. Your party probably shouldn't need more than two of them at most. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Joined: Sep 2017. DOS2 Guide Hi everyone, I just finished writing up a Tactician and Honour Mode Guide. In DOS2 you can just max out persuasion and win every check you encounter. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. Yea it's weird how it chooses the closest to speak. Max warfare for physical damage and pick up some utility skills from. This maximum can be further be augmented. 19. In a party of 4, I would absolutely have my main person that does all the talking have persuasion and Pet Pal. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. Then on your other characters max them out on only one trait each, being bartering, loremaster etc. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This enemy is immune to (and heals from) Fire damage. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. 4. Fane is NOT my main character. When I try to run this in game, I get "Persuasion Failure! Your persuasion 1; Needed 3". Hannag/Window of Opportunity Persuasion check. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. There are no stat checks when it comes to persuasion. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Silence Broken Objectives. Giving them gold and/or items also rewards. Personally I love both games, each are superior in their own way in my opinion. Try gifting a handful of gold before the persuation check. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. But ya know, sometimes the entire party is in dialogue, sometimes a companion cuts in, some forced dialogues focus on whichever PC happened to be closest to the trigger. Most importantly, you will increase your chance of. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. So, I unchained Sebille, got Red Prince to talk to Zaleskar. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). POTIONS TIP 2: Two potions of the same type = a 1. These are 100% optional, but I would highly recommend getting them to make as much gold as possible. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. With 1 point in persuasion, you only need about 50 int for a 50% chance. Also, if you are into petpal, try to make the pursuader the petpal guy. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. I do it at Level 20. b) All quests in Act 1 solved. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. 3. OFCOURSEIMHUMAN-BEEP • 6 yr. All lizards have +1 to persuasion. Lucky charm doesn't stack across characters. I recommend using thievery or bartering for moneymaking on first playthrough. Best summon in late game is ifan soul wolf if u use pet power gift bag. Only one's you don't REALLY need to bother about is the one that gives you more treasure. You can totally just use 2 swords and pump up your dual-wielding abilities though. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. Reply reply Double__Jay 25Xp for trading the jar for his coat. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Persuasion. As near as I can tell, attributes will only affect Persuasion by one single point. Lucky charm doesn't stack across characters. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. AsfarAstheWorldGoes 6 yr. You can solely complete the main story if you wish, but skipping over side content. Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. You can probably go without this. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. 400 XP; Total: 107,325 XP. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. c) Cat must be saved. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Takedown. Persuasion is a social skill . Demon now gives you a 33% chance to gain a rand. #3. That doesn't stop him from getting to the Elf Temple. Lucky charm doesn't really matter. You can totally just use 2 swords and pump up your dual-wielding abilities though. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. It allows you to identify enemies and items using an Identifying Glass . You need committed teammates for completing the campaign. Zaleskar is important both for Ifan’s quest and Sebille’s. also that dead guy will heal everyone. Act 3: 10%. You are probably safe with 4. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. It allows you to identify enemies and items using an Identifying Glass . There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. you may need it in order to get the sorts of quest results you want. RobotGodzilla Dec 31, 2019 @ 7:59pm. Your ability to convince the other party to see things your way through non-violent means. But the attribute lables on the dialog options are very useful since they tell you which options trigger a. That said, a few checks are literally marked as impossible. Same applies to their weapon types. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. They have unique conversation Tags and have their own Class and equipment. 13 Complete All Main Quests. Lucky charm is decent early game from levels 1-6 when money and gear is tight. Start automatically after entering the area. Stingtail is a NPC in Divinity: Original Sin 2. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. When I get ready to go into the academy half my party wants to break up. Always Easy Normal Hard Impossible Now we can leave out the first and the last as "Always" means it will always pass the checks, doesn't matter what your stats are. If a Fire Slug is nearby,. Then talk to Sebille and see if that helps. I tested this myself: Gareth (target) has 14 Finesse. Every level after that, you will get 2 extra attribute points and 1 extra combat ability point. You'll be interrupted if anyone sees you at all, so make. Talk to her/the demon and learn that she no longer knows her name. Companions will take all their equipment with them when they leave so if you think a. 6. lacker • 6 yr. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. ago. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. 1. because thats basically free 25 points in all stats. The Attitude Rating System. Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. Level 3: 8,000. So the end result is 4-1-1 = 2. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. You can: a) Be a lizard. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. BG3 has a stronger story, world, and control over that story from minute to minute. The pawn is the other reason scoundrel is great. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. However, you can use them as disposable thieves. They shouldn't have attached stats to those statements at all as far as I am concerned. The 'All skilled up' talent helps. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. honestly, i've taken to just not investing in it at all. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. All you need to do is start dialog with the animal in question with that chararcter. Iry Sep 18, 2017 @ 2:57am. Talk to the cat first, offer to help, break the columns, and then talk to the girl. The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. This enemy is vulnerable to Water damage. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. Even with persuasion you will "wonder what if", so don't worry too much about it. I don't remember if there's a check involved, but if you do this, you won't have to fight the captain and find the rest of the armor set. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. Can 100% confirm you don't need any persuasion to have Lohse let you ascend. He will allow you to pass with 4997 gold. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. ago. In Divinity Original Sin 2 your abilities are instead your passive bonuses that define what your character is best at. It's good, your lead character should probably have this. There's no point in half-arsing persuasion. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Because you also have to chose the correct option. Lohse is a successful artist. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. Replies ( 1) 14. 5% Spell and Scroll damage per level. I don't know I haven't progressed beyond but I assume it's the same. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. You can pass the persuasion check to ask Grog to lower the bridge tolls. Crafted equipment is the same level as the character who crafted it. Put MAX persuasion on your character. slicernce • 6 yr. Wits has nothing to do with it. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. 50 : MrKnowItAll. max out what you need + max persuasion do the check then re-respec #4. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Each point in the corresponding stat removes 1. Fane is NOT my main character. The maximum Persuasion possible is 5 and some belts may increase Persuasion by 1 but that's it. Pass his persuasion check to help Natalie, approach Natalie with someone who has the ‘Scholar’ tag, choose the scholar dialogue option. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. Also don't pick elf on chars that you want to use shields on. Loremaster is a civil ability in Divinity Original Sin 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Try this combination and you'll never be bored nor defendless. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. I decided to do some very light testing on this with Tarquin once I got to him for the first time.